Until Dawn creates
tension in multiple ways. The first way
is the coloration because there are very few things that are brightly
colored. Considering most of the game is
darkly colored, it makes the player feel very unsafe. In addition, the only time that the player
gets any bright colors is when you are seeing through the wendigo’s eyes, which
is shown different oranges, reds, and light blue and white for the humans. This vision adds even more tension because it
is unnatural to see like this, unless you’re looking through a thermal
camera. The coloration is something that
has been in everything we have read or watched during this section, except Uzumaki.
Another way that this game creates tension is through the
usage of the quick time events and choices to make. These quick time events and quick choices
really add the tension because you do not have but a few seconds to react. You do not have time to methodically think
about the outcome, you just have to go with your gut instinct. During these
quick times events, I did end up killing a few of the characters. One of the characters that I killed was
Jess. Another character I killed was
Emily. These deaths were caused because I am horrible at the quick time
events.
The last main way that this game creates tension is through
the use of the supernatural and the strange.
This game uses the wendigo, which is a supernatural creature that is
based on Native American mythology dealing with cannibalism. In addition to
this, the wendigo is also evidence of mutilation of something natural because,
as you can see in the picture below, it is very humanoid, but not fully
human. They have unnaturally sharp
teeth, can only see movement, and are extremely tall and gangly. The themes of
the use of the supernatural and the mutilation of something natural is seen in Uzumaki (with the twisting of bodies), Crimson Peak (with the spirits that are
haunting the main character), and Through
the Woods (as evidence in “The Nesting Place” with the fiancées face
twisted and creepy).
Overall, I love Until Dawn.
The story telling in this game is some of the best I have heard. This is
due in part because of the interaction level with the story telling. Almost every choice or action the player makes
effects the way the story progresses. Even
something as small as killing an animal can change the outcome of the
game. There are some things, though,
that are set in stone. For example, some
of the characters’ deaths can only happen at the very ending. Another thing that helped make the game so
great was the use of the sound. Sometimes
there was absolutely nothing on the audio track, which made the story even more
eerie. Other times there was so much
going on with the sounds of a flame thrower and screams from the wendigo. All of these elements played a huge role in
making this game a really good story and a horrifying joy to play.



