Sunday, September 25, 2016

The Arrival and Journey: Concept Analysis


The Arrival by Shaun Tan

                                   http://www.shauntan.net/images/books/the-arrival2.jpg
The scene with the thorny tendrils covering the town has a sense of threatening feeling, which is caused by the tendrils.  This is because the tendrils are dark, which is one of Molly Bang’s theories.  Tan, the creator of the also uses light in a very interesting way.  Towards the edges of this panel, it is primarily dark.  This enhances the terrifying aspect because the darkness does not make the reader feel safe.  It its interesting how the two buildings on the left that the family is in front of and walking towards are lighter than the other buildings.  This technique is used, I think, to emphasize the tendril that is above the family and to draw attention to the family. 
Another point of this panel is the use of lines.  Diagonals, according to Bang, can cause tension or motion, which is very noticeable in this panel.  The first diagonals that are noticed are the houses.  The houses are in diagonal lines and the roofs of these house are diagonal lines.  This helps the reader move down the page towards some of the tendrils.  The tendrils also makes diagonals if you connect where they come in on the page to the very end of them.  This also helps the reader move around the page, but it also causes some tension.  Tan also uses vertical lines which makes it more exciting.  All of the chimneys in this panel are vertical, which helps the tension grow because of the excitement that they create. 
This scene is also multimodal, or it appeals to many of the reader’s senses.  To me, this scene is very quiet because there is only one family on the street.  There are many tendrils, but these are also quiet and almost have a stealthy feel to them.  Due to the tendrils being quiet and only one family on the street, you can hear the footsteps of the family traveling through the town.  Another aspect of this panel that is multimodal is the size of the tendrils compared to the rest of the panel.  Each tendril is a different size.  For example, there is a quite large tendril in the top left corner, which adds to the unease of this panel.  There are also some relatively small tendrils that are in darker areas, which helps to balance the panel.  Combine the spatial and visual aspects of the tendrils and add it to the auditory aspect and it makes this panel multimodal. 
    https://s-media-cache-ak0.pinimg.com/236x/eb/55/d1/eb55d1e81f2e225866c822a4a3299bda.jpg

           The next panel(s) is where the main character is having a dinner party with the family who has helped him.  These panels are full of light, laughter, and joy.  This is because of the lighting and facial expressions.  Within the main panel, the whole scene is centered, which is the most effective spot and it gets the greatest amount of attention.  This gives emphasis to the party that is going on and provides the set up for the following the panels.  Within this scene, the lighting is extremely useful.  The main source of lighting is on the upper half of the panel.  According to Bang, this causes the reader to feel freedom and happiness, which is the effect in this particular panel.
Another technique used in this panel and the following panels, it the use of auditory.  In these pages, you can hear people laughing and having a good time.  This is because the way facial expressions are used.  The people in these panels are smiling and look like they are laughing, this produces the sound in the reader’s mind.  Another thing you can hear in this panel, which makes it a happy joyful panel, is music.  You can see the people playing instruments. Even though you do not know what kind of music is being played, it can be assumed the song in your head is something with possibly a flute, banjo, and an accordion of some sorts.  This is because the instruments in the panel are similar enough to the iconic instruments that society has in the current day.  Each one of these aspects project the feeling of happiness and joy.
The last panel is the scene with the sun and the main character with the older gentle man walking across the plains.  This panel uses a few different techniques to portray calmness.  The sun, or what is portrayed as a sun, is the biggest and most dominating thing on both pages. In addition to this, it is also the lightest and within the upper two thirds of the page.  Each one of these aspects draw the reader’s attention to it first thing.  The reader ends up feeling calmness from this sun because light makes us feel safe and the upper half of the page is also associated with spirituality, which also makes many readers feel safe. 
Another aspect that makes us feel safe is the use of lines in this scene.  For the most part, the lines in this scene are stable.  What makes them feel stable and calm is because, for the most part, they are horizontal.  Some of these lines are at a very slight diagonal, but they are only being used to move the reader back to the massive sun on the right side.  Another point with the lines is that some of them do make points, the ones in the bottom of the page that look like leaves.  This should cause some tension, but it does not cause that much tension because the lines leading up to the point are curved, which is also supposed to make the reader feel safe.  Each different technique makes the reader have a sense of calmness and feel safe. 
Journey

 
            The last part of Journey is one of the most exciting and hopeful moments of the whole game and this is because of how the built this section of the game.  The first reason is because of the music.  Throughout the game the music is very impactful on the player’s emotion.  During the last section, the music feels like it is slowly building as the character goes up the mountain to reach the end of the journey.  The fact that it slowly builds helps the player build up anticipation and excitement for what is coming next, the end of the game. 
            Another aspect of this section is the surrounding area.  The direction the character travels is almost always in a diagonal because the platforms are in a diagonal line.  Diagonals are to make the visual more dynamic and moving.  One example of this constant diagonal direction is when the character is climbing these jellyfish like platforms.  This helps the player build excitement for the ending.  Another use of the environment is the way that some of it is also in vertical lines, which is also to help the player build excitement for what is going on in the piece.  One example of the use of vertical platforms is when the character is climbing up these carpet pillars, which are also in a diagonal direction. 
            The last major technique that helps the player build anticipation and excitement is the coloration of this section.  Colors can mean a variety of different things to different people, but the use of colors in this section really helps promote excitement and anticipation.  Throughout the majority of the game, it is primarily tans and red (first section) or whites and blacks (middle section).  In this last section, there is a variety of colors with blues, yellows, whites, blacks, grays, and red. Many of these colors are bright and could be associated with excitement, anticipation, and happiness.  All of these techniques are used to create a very emotional ending to the game Journey.

1 comment:

  1. Really nice job of carefully analyzing each image and applying the tools we've learned to your interpretations. Good work! Nice connections between each of the texts as well.

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